#ifndef COIN_H
#define COIN_H

#include "GameEngine.h"

class Coin{
    public:
        Coin(int,sf::Vector2f pos, sf::Vector2f);
        sf::Sprite sprite;
        int getValue();
        bool isClicked(sf::Vector2f);

    private:
        int value;
        sf::Texture texture;

};

#endif // COIN_H
